[October 23, 2003]

Added more spare/old hardware

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[September 10, 2003]

Greets to people finding me from the fpsCE page...I finally noticed a referrer and found out why there were so many grabs of this junk lately :P

...anyway, the PSX thing you're looking for is on the Other's Stuff/Misc page

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[June 29, 2003]

*yawn*

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[May 4, 2003]

Hahah, okay, obviously bored!

...as proof, I messed with JLmod and added a game mode resembling Jump `n Bump (see http://jumpbump.mine.nu for a TON of ports for other OSes) ...except instead of cute fuzzy bunnies trying to crush each other by hopping, you're QuakeGuys :P Use "serverinfo jnb 1" to enable this mode on the server. Oh, and the bots play too :)

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[April 7, 2003]

New JLmod release, up to .96 now, -major- fixes/tweaks thanks to |Ogreboy|'s constant playing/testing :P

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[April 4, 2003]

Added something I made relating to PSX games to the Misc section.

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[March 30, 2003]

Blah, removed bot-removing 'wrong' in the last ver of JLmod, so it's fixed now...also serverinfo bots -1 allows clients to add them at will...didn't realize you couldn't rcon and send ""

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[March 29, 2003]

After testing a standalone packing of my mod with the resources, and having it being run on an actual server, I've noticed alot of stuff that has now been fixed in the most recent JLmod...removing bots is now disabled. Restart the map to get rid of them...this 'fixes' the crash-on-human-join problem I think. There's a new server variable to make bots join, use 'serverinfo bots #'. Making # "" disables this and lets clients add bots.

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[March 24, 2003]

JLmod updated. Lots of fixes, tweaks, and finally a laggy effects var (serverinfo fx 0/1)...it's finally getting to be solid mod, somewhat :)

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[March 8, 2003]

More JLmod fiddling. Fixed railgun, added a different te_lightning3 model, added some debug junk for waypoints, and did alot more tweaking/fixing of random stuff.

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[March 7, 2003]

JLmod again. Tons of little fixes/tweaks...possibly got rid of the real-player-joining-while-bots-have-been-added-and-removed-alot crash, although the scoreboard can still get messed up.

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[March 5, 2003]

Bwahahahaha *groan*...among other little fixes/tweaks, I finally tracked down what was causing a problem with blood splat decals in JLmod...it involved moving a decal away from a wall so it didn't flicker, and I was checking the player's angles instead of the decal's...ugggggggggggghhhhhhhh. That only took a YEAR to fix. :P

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[February 25, 2003]

Packed up a new version of JLmod finally. -Tons- of little fixes/tweaks/etc. A lot less crashy, and a lot more 'pretty' :)

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[February 21, 2003]

Added a Gigabyte GA-686DLX

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[February 6, 2003]

Added more current hardware.

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[February 1, 2003]

Bored! Started listing the scary hardware I'm using now :)

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[January 31, 2003]

Added more 'old' hardware after upgrading about a month ago.

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[December 22, 2002]

Updated JLmod after a long while. Fixed some junk I noticed when I played it again after a long time of not bothering :)

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[November 21, 2002]

Got bored, started documenting PC-related hardware I've had...working on listing unused hardware currently.

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[September 29, 2002]

New JLmod, cleaned a bit...fixes...some stupid little laggy visual changes :)

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[September 26, 2002]

Got another `shitbox' ...scary power. :P

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[September 12, 2002]

New JLmod, fixes abound.

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[September 2nd, 2002]

New `release' of my QW mod. Too many fixes to name. A main recent addition is a new 'Sneak Mode' which, when thought of, sounded like a good idea, but after playing with it turned on made me realize it just turns the game into Camper Central. :)

Basically, when turned on, everyone is invisible. When they move, they look like the standard Ring of Shadows eyes, and when a player attacks, or is hurt, they're totally visible. It's a bastardized mix of the Thief skill/job in CustomTF and the flakey admin stuff I've been playing around with in JLmod.

`Thanks' go to dune for testing new stuff in JLmod which led to my brain shorting out, which in turn led to my thinking up the details of this pointless game mode :)

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[August 10th, 2002]

Added a page for Quake stuff. Currently just "JLmod" is there. *groan*

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[July 20th, 2002]

Well, looks like my old account is finally totally gone, so I'll have to actually start on a 'site' here...*dialup, baybeeeeee* :)

Here's the TIMEEDIT page so the link on Bloodlust's Time Slaughter page isn't broken :)

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